Still, the game is very challenging, so most runs may not even get to the 20-minute mark. A complete successful run doesn’t last more than one hour. This may sound too harsh for some players, but Quest of Dungeons is designed with this in mind. This adds a very compelling risk and reward feel to your dungeon crawling, because, as a roguelike, dying means that all your progress will be lost. Everything from the positioning of enemies to the map layout will be different – including item drops. At the beginning of each run, the player can choose between a warrior, a wizard, an assassin or a shaman, and each of them will have a different set of skills and unique mindset for you to engage with the enemies and perils of the dungeons.įollowing the most basic elements from the roguelike genre, you will explore a new random generated dungeon every time you start a new game. Four heroes are then tasked with entering his lair and have to recover the precious artifact. The premise of Quest of Dungeons is that an evil lord has stolen the light from the world and put it in a lamp. It is a game that you can play for hours or in short bursts and have equal enjoyment. It is a turn-based dungeon crawler game with RPG and roguelike elements and it mixes all those elements in a cohesive and easy to play way. Quest of Dungeons is one of these titles.įunny thing is, at a first glance, Quest of Dungeons may not seem like a simple game at all. While there are some bigger games that try to captivate the player by adding huge amounts of content, there is something truly valuable in games that aim for a simple and straightforward idea and execute it well. I’m constantly impressed by how many shiny indie gems we can find that are so often neglected by the mainstream public. It’s dangerous to go alone but you did that anyway.
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